Sai Halwai
Game Designer & Gameplay Developer
Designing gameplay that feels right.
I design and prototype gameplay systems that feel responsive, readable, and fun to play. I primarily work with Unity for implementation and Blender for game-ready 3D assets, with a strong focus on player feel, balance, and iteration.
- Gameplay mechanics & system design
- Unity (C#) gameplay prototyping
- Level design, player flow & iteration
- Game-ready 3D assets & optimization (Blender)
PLAYER BIO
I am a gameplay-focused developer who works with Unity and Blender. I enjoy creating gameplay mechanics, player systems, and interactive features.
Using Unity for development and Blender for assets and visuals, I focus on building functional and engaging gameplay experiences. I like experimenting, improving systems, and learning through practice.
- ๐ฏ Role: Gameplay Developer / Game Designer
- ๐ Tools: Unity, Blender
- ๐ฎ Genres: Action, FPS, RPG
- โ Focus: Gameplay mechanics, systems, level interaction
I am looking for opportunities to work with a team or studio where skills and practical gameplay development matter.
MISSIONS
FPS Combat System
Raycast Interaction System
Implemented a Raycast-based detection system for precise player interaction, supporting doors, keypads, and expandable gameplay mechanics.
Enemy Follow AI
Basic AI tracking player using navigation logic and detection radius.
Interactive Door System
Trigger-based door animation with smooth open/close transition.
Beat 'Em Up Combat System
Combo-Based Combat System
Responsive punch and kick combo chaining with smooth animation transitions.
Combat Feel & Effects
Hit impact effects, camera feedback, and timing-based interactions for better feel.
Enemy AI Combat Behavior
Enemies react, attack, and defend using simple state-based combat logic.
Car Racing Game
Drift Mechanics
Controlled drift physics with grip adjustment and smooth steering.
Terrain & Environment
Built terrain using Unity with basic texturing and environment elements, and used an external road asset for the track.
MiniMap, AI Car & Lap Timer
Built a real-time minimap for player tracking, an AI car using waypoint path-following, and a lap timer system to track race performance using Unity and C#.
Visual Effects & Cinematics
More Cinematics Coming Soon...
SKILL TREE
SKILLS
Unity Gameplay
Player movement, combat systems, C# scripting, camera logic, prototyping & iteration.
Blender 3D
Modeling, UVs, game assets, optimization, export for Unity.
VFX & Particles
Particle systems, hit FX, environment effects, feedback.
Animation
Animation loops, rig basics, blend trees, Mecanim setup.
Shader Nodes
Shader Graph basics, materials, visual polish.
Rendering
Lighting, post-processing, optimization & performance.
MISSION REQUEST
Player: Sai Halwai
Role: Game Designer
โSeeking a team where skill, execution, and creativity truly matter.โ
๐ฏ Mission Types Accepted
- Internship
- Full-Time